The Board Game Designer's Guide to Getting Published Deals and Bundles

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The Board Game Designer's Guide to Getting Published
Freelance Video Game Writing
Game Dev Stories Volume 1
Game of X v.1
Holistic Game Development with Unity 3e
C# Game Programming Cookbook for Unity 3D
Digital Love
Game of X v.2
Gesture Drawing
The Craft and Science of Game Design

Description

Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.