Dungeon Crawl Classics #101: The Veiled Vaults of the Onyx Q Deals and Bundles

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Dungeon Crawl Classics #66.5 Doom of the Savage Kings
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Dungeon Crawl Classics #68 People of the Pit
Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics #70: Jewels of the Carnifex
Dungeon Crawl Classics #71: The 13th Skull
Dungeon Crawl Classics #72: Beyond the Black Gate
Dungeon Crawl Classics #73: Emirikol Was Framed
Dungeon Crawl Classics #74: Blades Against Death
Dungeon Crawl Classics #75: The Sea Queen Escapes

54 Dungeon Crawl Classics volumes for $40.00

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The Queen's Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch's glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror - their own! Imprisoned in opulence, marked for death, hunted by creatures both grotesque and foul. This ragtag group of unsuspecting villagers must band together to brave the vile mysteries that haunt this place and stand defiant in the face of death itself - if they hope to escape the Veiled Vaults of the Onyx Queen and save their very souls! This 0-level adventure funnel begins in media res with the characters awakening deep within an opulent palace where they are set to become unwitting sacrifices to the corpse-god Mordiggian. There they must piece together the clues as to their whereabouts, contend with a ghoulish death cult, stop a vile sacrament, close a gate to the underworld, and ultimately confront the Corpse-God himself - if they want to escape the Charnel Palace and save their very souls. Part dungeon delve, part investigative mystery, the PCs must piece together clues and solve puzzles to help them survive the adventure Good mix of puzzles, riddles, monsters, magic, and mayhem Character's alignment and occupation play a large role in shaping the outcomes of certain situations Solid thematic reasons for NPCs to choose a class, gain spells, select patrons, and worship certain deities Inspired by the works of Clark Ashton Smith and H.P. Lovecraft

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